D&D Night, 18JAN19
Jan. 19th, 2019 12:46 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I may have to draw myself a new D&D icon soon, depending on how things go in game, whether the mad abbot can help us or not. Augh has been cursed by a hag and permanently(?) loses 1d10(?) hit points from max each time a long rest is attempted due to hag-nightmares. So, I ought to upgrade my DDB account and build all my backup characters into the campaign and have them deactivated until I need to start using one of them. Because Augh very well might not survive two more nights. We're leaning towards Ears the wizard, but I kind of want the chance of randomness. Like, the other 10 backups get numbers 1-10 on the d20, and Ears gets 11-20 so it's weighted towards wizard.
Augh has also begun making their will. First item: if Augh dies, Exzune is to put their dead body into the bag of holding until the Lost Tuba is found, and then bury Augh with the tuba. Cloak of Protection will probably go to Daar because Daar has poor armor class, the Ring of Water Walking to Mark, and the collection of spoons to Exzune. They can divide up the money and gems accordingly. Father Donovitch can have his pilfered trowel back.
Also, Hunger of Hadar is an amazing spell, especially when used on evil druids who have every desire to keep chanting at their stature to try to bring it to life rather than trying to escape the cold, slurping, acidic tentacle void. Hadar accounted for 142 of the total points of damage we caused to our foes tonight.
Also, unfortunately, it has become very clear that my blue and black d20 is improperly weighted. It consistently rolls 2, 12, or 18, which are all on the same "corner." The rest of the set seems ok, but that one is not quite right. I think I may need more dice to remedy this.
Augh has also begun making their will. First item: if Augh dies, Exzune is to put their dead body into the bag of holding until the Lost Tuba is found, and then bury Augh with the tuba. Cloak of Protection will probably go to Daar because Daar has poor armor class, the Ring of Water Walking to Mark, and the collection of spoons to Exzune. They can divide up the money and gems accordingly. Father Donovitch can have his pilfered trowel back.
Also, Hunger of Hadar is an amazing spell, especially when used on evil druids who have every desire to keep chanting at their stature to try to bring it to life rather than trying to escape the cold, slurping, acidic tentacle void. Hadar accounted for 142 of the total points of damage we caused to our foes tonight.
Also, unfortunately, it has become very clear that my blue and black d20 is improperly weighted. It consistently rolls 2, 12, or 18, which are all on the same "corner." The rest of the set seems ok, but that one is not quite right. I think I may need more dice to remedy this.